Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games

Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games

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Learning C by Developing Games with Unity 2021: Kickstart your C programming and Unity journey by building 3D games from scratch, 6th Edition, Harrison Ferrone
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Learning C by Developing Games with Unity 2021: Kickstart your C programming and Unity journey by building 3D games from scratch, 6th Edition
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Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition, Harrison Ferrone купить книгу в Україні

Обкладинка - м”яка

Рік видання - 2021

Кількість сторінок - 428

Папір - білий, офсет

Про книгу Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition, Harrison Ferrone

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.

Purchase of the print or Kindle book includes a free eBook in the PDF format.

Key Features

Learn C# programming basics, terminology, and coding best practices

Become confident with Unity fundamentals and features in line with Unity 2021

Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity

Book Description

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.

This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.

The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.

By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.

What you will learn

Follow simple steps and examples to create and implement C# scripts in Unity

Develop a 3D mindset to build games that come to life

Create basic game mechanics such as player controllers and shooting projectiles using C#

Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions

Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts

Learn how to handle text, XML, and JSON data to save and load your game data

Explore the basics of AI for games and implement them to control enemy behavior

Who this book is for

If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Table of Contents

Getting to Know Your Environment

The Building Blocks of Programming

Diving into Variables, Types, and Methods

Control Flow and Collection Types

Working with Classes, Structs, and OOP

Getting Your Hands Dirty with Unity

Movement, Camera Controls, and Collisions

Scripting Game Mechanics

Basic AI and Enemy Behavior

Revisiting Types, Methods, and Classes

Introducing Stacks, Queues, and HashSets

Saving, Loading, and Serializing Data

Exploring Generics, Delegates, and Beyond

The Journey Continues

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